c#G#EBF#B1<Tuning: 1 and a half steps down; 6th = B>=80442A=115345B<Crunch>000XX33XX11116000XX33XX11117000XX33XX11118000XX33XX11119C000XX33XX111110000XX33XX111111000XX33XX111112000XX33XX1111<Distortion>5130000(15)14D1000100010131510001000101316100010001013171000100057181000100010131910001000101320100010001013P. M.P. M.2110001000572223E00000000P. M.P. M.P. M.P. M.24000000002500000000P. M.P. M.2688887777927F0000000280000000029000000003088887777731G100100100101332100100100101333100100100101334000100177777777777777351036H00000000000000003733333333323232323800000000000000003933333333323232324000000000000000004133333333323232324200000000000000004333333333323232324445I00000000460000000047000000004855555555777777XXXX749J100100100101350100100100101351100100100101352000100177777777777753K000000000000000054333333333232323255000000000000000056333333333232323257000000000000000058333333333232323259000000000000000060333333333232323261L006263640065M<Crunch Effect>00X3X11660X3X116700X3X11P. M.P. M.P. M.6800X3X1169N<Distortion>10101101101310P. M.P. M.P. M.7010101101101310P. M.711010110110131072101011011073000074O000000000000000075333333333232323276000000000000000077333333333232323278000000000000000079333333333232323280000000000000000081333333333232323282P15X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X128315X1215X1215X1215X1215X1215X1215X1215X1213X1013X1013X1013X1013X1013X1013X1013X108415X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X128515X1215X1215X1215X1215X1215X1215X1215X1213X1013X1013X1013X1013X1013X1013X1013X108615X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X128715X1215X1215X1215X1215X1215X1215X1215X1213X1013X1013X1013X1013X1013X1013X1013X108815X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X1215X128915X1215X1215X1215X1215X1215X1215X1215X12<slide up>XXX90Q100010001013911000100010139210001000101393100010005794R100010001013951000100010139610001000101397100010005798Track can be converted to a standard tuning (R)